Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
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We announced our new project Legends of Eisenwald (read more about game)– a role playing game with elements of strategy and turn based tactical battles.
The game can be described as Knight Errant simulator. A hero travels on a global map, conquers castles, receives tribute from villages and gather troops for his or her army. Main focus of the game is not on the economy but on battles and adventures.
As for battles, we decided to solve what we perceive to be the main problem of turn based battles: lack of dynamics and slowness. For that reason we discarded “empty” movements without strikes. As a result, a player faces a choice whom to attacks at every move. We feel it makes a battle intense from beginning to end since a battle outcome can depend on one strike.
Despite the knightly romanticism and presence of magic the world of Eisenwald is not a fantasy but alternate Middle Ages. There is a place for adventures and heroic deeds but there are no arrogant elves or stupid orcs, no ancient gods or other fantasy clichés. Heroes of Legends of Eisenwald are not saving the world and are not participating in the wars between gods. Rather, they are directed by human motivations: by a desire to find glory (and wealth), by blood feud, revenge and even by unrequited love.
Right now we have an alpha version of the game. Following an example of many independent studios we addressed our future players through a popular in recent months Kickstarter with a rather original presentation video. Release of the game is planned for the autumn of this year.