Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
This post is also available in: Russian
10 days ago we posted a short survey in our social networks and Steam asking “What is better for the hero knight and why?” There were two options: old leather jacket with +2 melee defense and steal cuirass with -4 initiative and melee/ranged defense of +6. We heard different opinions and you can read what was said following the links above. Now is the time to explain how it is calculated in the game and what conclusions we have drawn.
In our game AI shows that an old leather jacket is better than a cuirass because of higher initiative. To calculate he uses two armies: one army wearing leather jackets and another – cuirasses. As a result of this simulations the first army always wins. Initiative is very important of course but in the game there could be situations where cuirass would be better. It depends on which troops do you have in your army and which are in the enemy army, on bonuses and penalties you and your enemy have.
For example, let’s say in the enemy army there are archers with attack of 20×2 and our hero knight would have 20 defense with a cuirass and 14 without. Then if those archers use their ability “aimed shot” (which increases attack for 150%) then attack becomes 50×2. With a cuirass the knight will get 60 damage and he would be able to survive and healer(s) would get a chance to heal him. But without a cuirass the damage is already 72 and the knight might be taken down already especially if the archers attack is a few points higher. Also, it’s not easy to get to the archers right away, so they will time to shoot your troops.
In the future we want to color the items like that into a new color that will indicate it’s up to the player to decide what’s best.