Legends of Eisenwald

Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.

Patch Notes: Legends of Eisenwald v0.904

Опубликовал [Aterdux] Andrew в
Thursday 28, November, 2013

This post is also available in: Russian

Greetings! We are pleased to bring you this latest list of additions and changes to the Legends of Eisenwald. Additionally, we are pleased to release to you the next chapter in the campaign that is called “Run Away”. Also, a small teaser for the next scenario is included! Stay tuned for further announcements about upcoming changes to the Legends of Eisenwald and other news from Aterdux Entertainment!

P.S. The French translation for chapter 2 “Way Home” is now available!

Run Away Combat Screenshot

Fixed:

+ Missing words at the ends of certain dialog strings;

+ Crash due to non-existent scenic mesh path arrows;

+ Fixed incorrect tracing of the cut-scenes;

+ Cut-scenes no longer block the event log;

+ Fixed residual errors in the log;

+ Made minor changes to the victory and outcome screens;

+ Corrected the info windows for armies and garrisons;

+ Cat’s Eye Amulet (bonus night vision) now works correctly;

+ Healers no longer try to treat the characters with injuries, but with the highest number of hits;

+ Pikemen decrease the balance of mounted units when attacked.

+ Pikemen no longer teleport;

+ Removed characters turn into the default position when it is not necessary;

+ Removed the interpretation of the final result as a draw, when all the characters of the  were injured (there was not any money or trophies);

+ Fixed a rare crash when player get two of the same potion;

+ Now cavalrymen in castles and swamps dismount and load the correct weapons animation.

Added:

+ Introduced the “retreat” action while in combat which allows units to fall back (at the cost of lowered XP and the exposing to be attacked from behind.;

+ The software version is displayed in the log;

+ Added additional arrangements for pikemen and duelists on the field;

+ Turn on/off objects on the map;

+ Made <a> tag to highlight the author’s text with color;

+ Added hints for buttons in the inventory and in the store;

+ Completely redesigned system of displaying hints!