Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
We are happy to report about new patch to Legends of Eisenwald. Traditionally we leave out a bigger part of the changes so we don’t give spoilers to those who are waiting for the release. Сommon: New achievements have been added, 44 in total now, out of them 16 are in the first three available chapters of the campaign. According to the changes in the system of connecting game items and characters, all named characters were changed in all scenarios; […]
We are happy to tell you that closed beta test in English is starting! The entire game content was translated into English and now it’s the time to see if the game can be played to the end. We won’t repeat everything what was said earlier but we recommend to re-read our post BETA WITHIN A BETA to understand what help we are looking for in this test. You still have the time to join the volunteers of the closed […]
Recently players asked us how many man-hours we spent working on the game balance. The question seemed interesting and we tried our best to work out an estimate. In the end, it’s pretty hard to even find a close approximate. All members of our small team work on multiple tasks and it’s pretty difficult to pinpoint the hours spent in any one thing. Problems are solved as they appear and at other times we work on our specific tasks. As […]
We are happy to tell you that only one large step remains until the game is released because Legends of Eisenwald receive a patch version 0.99. Below is the list of changes in the game. And like we did often recently, the bigger part of the changes concerns the closed beta test and we publish only things concerning the version available for everyone without spoilers: Added achievements. For now, only six related to the story, other ones will be added […]
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Remember, we said a year ago: “This next year (2014) will be very important for us because that’s the year when Legends of Eisenwald will be released”. Unfortunately, we were wrong once again with our estimations and we decided at about the middle of this year to not give any more exact dates or plans when we will release. Having said all that, we have no other choice other than to release Legends of Eisenwald pretty soon. This time things […]
Aterdux Team wishes you merry Christmas! We wish you to celebrate it in the company of your loved ones and friends and in the good mood. This patch 0.987 is bringing in the full German version – all scenarios, hints and texts have been translated. The rest are bug fixes directly from the closed beta! Changes: Mystic has now ability to evoke spiritsl The amulet feline mirror has been changed – now it adds to initiative and has another added […]
The wait is over. The day when all mysteries of Eisenwald will open is Tuesday, Dec 9 2014. All beta test participants will have opportunity to play the game to the end and help us testing all game’s scenarios. (This is the date testing begins in Russian, for English we will make an announcement later). As you remember, we are going to test story content and see if it’s possible to finish Legends of Eisenwald. Since we have different heroes, […]
On November 29 the head of Aterdux Entertainment Alexander Dergay spoke at GDS Conference 2014 in Minsk about mistakes made during the Legends of Eisenwald development process. Below are the main points from his talk where you can find out why development took much longer than expected. Design document importance We had a design document but during development, at some point, we stopped looking at it. As a result, we had to reinvent many things. This is often called “Feature […]
Let’s talk a bit about graphics quality. For a long time game graphics remains one of the most important priorities for Nikolay Armonik because what looked good in 2011 (that’s when the game received its current appearance) today you can’t call modern and outstanding. For this reason, for a long time Nikolay was preparing a project of moving the game rendering engine to PBS (physical based shading). This week Nikolay continues to work on this technology and on making a […]