Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
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This day a year ago our game was released. During this year we worked a lot on fixing all kinds of bugs and now the game is in a good stable state. We are very happy about it and hope that you appreciate it as well.
Exiting Early Access was a big event for us after which we were working hard to polish the game even more so we could have our first vacation for the first time in many years of development.
Sales of the game turned out to be pretty good and covered our expenses – break even point happened after the Steam Daily Deal in April. And we could work the entire year living off our sales.
For a small and not very experienced studio it’s a very good result. Of course it would be nice if sales were more and we could have enough money for Legends of Eisenwald 2. One step at a time.
We will continue supporting the game and fix critical bugs but nothing major is going to be introduced. Except Chinese language will be added soon, and work started on Japanese version of the game.
As we promised, we will make two more DLCs. We are working hard already on the first one and it can become something bigger than we initially planned. Then instead of DLC it could be a serious addon. If that really happens we might start a small Kickstarter campaign for that.
Currently we are looking for funding for our next projects as well as looking to hire new personnel. Recently our team got a 2D artist and he like us loves medieval ages and historical reconstruction.