Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
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New year’s fuss did not interfere with the development of our game. We took a week’s vacation and it served as a good respite for us and gave us a chance to rethink some decisions.
On Monday we run into an obstacle and weren’t able to get into the office so we shifted working time to Saturday.
Don’t worry, we are fine and nothing wrong is going to happen. We all work as usual.
This week we thought that you could be interested in reading about the final stage of development of our game, because technical details aren’t so important now and we just have a lot of to talk about! And because of it today the team is going to talk about our progress in the weekly report.
Everyone go modding!
Despite that fact that we are mostly focused on key game elements, we also put a greater emphasis on the game editor. Today Nikolai is finishing the game build version 0.906 with final touches on some essential features for preparing the system for modding resource game files (graphic and models). Next week Denis will try to finish the alpha-version of modding system to integrate it with the editor and gameplay.
At this point Denis is fixing known registered bugs. We would like to thank our gaming community and staff testers for all the good finds. Don’t forget that you can point out found bugs and issues to us by using the official forum, the Steam forum or the automatic bugreport system (appears when game crashes).
If you still haven’t heard anything about Windfeld, the only reason of it that we get carried away ourselves everytime we are thinking about it. Windfeld is the biggest Legends of Eisenwald scenaro. It’s nine times bigger than the “Prologue”! Even by now 130 troops are travelling on Windfeld map, number of buildings reached 250, and number of map events is near 1000! Of course it’s necessary to pay price for using such scales, but we are trying to thoughtfully come down to the point of scenario optimization. This week we ordered upgrade of our outdated computers to increase map testing speed. We hope that the result will impress you too.
It leads us up to the new questions. Can we bring into reality the potential of game editor? Time will show.