Legends of Eisenwald

Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.

Developers’ Diaries #13: GamesLab; Scenario Editor

Опубликовал Roman Egorov в
Monday 2, June, 2014

This post is also available in: Russian

Our last month was rich in events. Despite the numerous May holidays (we were not even allowed into our office, as the building was closed these days!), we managed to get done with a few important tasks: Now we are about to complete our work on the Scenario Editor and Steam Workshop, and have only one scenario left in order to complete the campaign promised to you for the game release. Some of us even managed to take a rest while still being helpful to the local community, by participating in GamesLab #26.

GamesLab #26

For the 26th time in Minsk, IT House, a platform for idea development based on the Belarusian State University, organized a conference for game developers, the GamesLab. Some of our team members were invited to take part in the event: our technical director Nikolay Armonik and our composer Ressa Schwarzwald.

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The conference focused around the topic of virtual reality (VR), which is why a talk given by such a gadget-lover as Nikolay could not have come at a better time. In his report, he talked about the things that game developers should expect in this domain: “In order to grasp the use of Oculus Rift and other ways of conveying gaming experiences, one needs to work hard and with deep engagement. The developers’ experience requirements have risen, so the good time for retraining is right now.” Nikolau gave a comparative analysis of the existing VR headsets and related the current issues associated with them: the feeling of sickness when using OR, the wire-related issues, the low game definition, and the high system requirements.

Ressa presented a report on the best modern friend of every man, the smart phone. She talked about the ways it could be turned into a musical instrument to assist you in game development. More information about the event can be found on the official website (in Russian).

Scenario Editor and Steam Workshop

Editor

In the near future we will try to surprise you, as we hope, in a good way, because a remarkable event is about to take place very soon: the release of the Scenario Editor. We have some great expectations for it. Considering our experience with Discord Times, we are looking forward to seeing some exciting game scenarios along with the activity of our game’s community. The editor will allow us to keep track of the elements that you are giving most of your attention thanks to the ranking system  used by the workshop.

And now down to the most important! The editor is ready, Steam Workshop integration is done and tested. Games are being published, uploaded, updated, the process is displayed; no problems during the testing have been discovered.

We tried to make the editor as simple as we could, although rookie map creators might need a guidance to understand some of the nuances. Today and for a few coming days ahead, we will be recording a Scenario Editor tutorial video (in Russian and English) in order to give a comprehensible description of the scenario-creating process and explain some of the subtleties. We have already given some details on the possibilities of the editor, so make sure to check out our article if you missed it!

Health in game development

We planned to release the Scenario Editor and The Legends of Eisenwald as soon as possible, but sometimes cogent and unpredictable life events can interfere with our plans. For our team, it was the illness of our AI and game event programmer, Denis Lomako. He was taken into a hospital a few month ago by an ambulance directly from our office, and it turned out he needed a heart surgery. He couldn’t work in his full capability since then, but we are very grateful that he could finish such a huge workload as the game editor and the Steam Workshop before heading into surgery. And we are very happy to tell you that his surgery went well (it was a week ago) and now he is in recovery in a nice retreat near Minsk. His doctors say it will take a few more weeks before he joins us again and we wish him the best of luck and a quick recovery. Let’s all send him our supportive good thoughts.