Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
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This is our first entry of the dev blog. We kept getting many requests asking us to post more things regularly, so here we go!
Last week we worked on many things. Nikolay fixed building related bugs (for example, a cycle when in some cases it was impossible to exit the building). Many of you who played beta saw a tab called – Action. That’s where healing with gold is going to be and Nikolay is working on it this very moment.
Denis implemented running away of armies from a strong army and changed the pathfinding calculation through mountains. In the event system he added a possibility to turn on/off impassable parts of the map, as well as ability to turn on and off hiring, trading and having garrisons in buildings. Another things that was added in the event system is a check to see if the enemy army was defeated completely (meaning that an army has no more buildings to respawn in, all were captured).
And to close, here is a short dialog between two members of our team in Skype chat:
- Who is this idiot who came up with idea of putting a coat of arms above the hero? Like I am going to forget which fraction my hero belongs to?
- This genius person is your relative! Be proud! :)