Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
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Let’s talk a bit about graphics quality. For a long time game graphics remains one of the most important priorities for Nikolay Armonik because what looked good in 2011 (that’s when the game received its current appearance) today you can’t call modern and outstanding. For this reason, for a long time Nikolay was preparing a project of moving the game rendering engine to PBS (physical based shading). This week Nikolay continues to work on this technology and on making a management system of light probes.
Light Probes are cumulative selections of environment lighting. They are needed for physically correct rendering of game scenes. The system is being developed separately from the engine as an outside module so it can be connected to the scenes in question, activated, added and tuned according to one’s needs.
At the end, this will lead us to saving significant graphical artists resources to create/setup art for special effects and particles system and it won’t be necessary to deal with fine tuning lighting parameters since it will be displayed correctly like it happens in the real world.