Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
We are happy to tell you that only one large step remains until the game is released because Legends of Eisenwald receive a patch version 0.99. Below is the list of changes in the game. And like we did often recently, the bigger part of the changes concerns the closed beta test and we publish only things concerning the version available for everyone without spoilers: Added achievements. For now, only six related to the story, other ones will be added […]
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Remember, we said a year ago: “This next year (2014) will be very important for us because that’s the year when Legends of Eisenwald will be released”. Unfortunately, we were wrong once again with our estimations and we decided at about the middle of this year to not give any more exact dates or plans when we will release. Having said all that, we have no other choice other than to release Legends of Eisenwald pretty soon. This time things […]
Aterdux Team wishes you merry Christmas! We wish you to celebrate it in the company of your loved ones and friends and in the good mood. This patch 0.987 is bringing in the full German version – all scenarios, hints and texts have been translated. The rest are bug fixes directly from the closed beta! Changes: Mystic has now ability to evoke spiritsl The amulet feline mirror has been changed – now it adds to initiative and has another added […]
The wait is over. The day when all mysteries of Eisenwald will open is Tuesday, Dec 9 2014. All beta test participants will have opportunity to play the game to the end and help us testing all game’s scenarios. (This is the date testing begins in Russian, for English we will make an announcement later). As you remember, we are going to test story content and see if it’s possible to finish Legends of Eisenwald. Since we have different heroes, […]
On November 29 the head of Aterdux Entertainment Alexander Dergay spoke at GDS Conference 2014 in Minsk about mistakes made during the Legends of Eisenwald development process. Below are the main points from his talk where you can find out why development took much longer than expected. Design document importance We had a design document but during development, at some point, we stopped looking at it. As a result, we had to reinvent many things. This is often called “Feature […]
Looking towards the not too distant future we are starting to wonder whether it would make sense to port Legends of Eisenwald to mobile platforms (tablets only). Tablet hardware has become powerful enough for our game to run at a smooth speed and also look quite nice. The mobile market is huge and if this is idea is interesting for our community, we will consider this opportunity. It’s necessary to understand that to port the game to tablet the […]
Mystic’s talents Astrology and Metaphysics are changed to Alchemy and “Magical Shield”. Magical shield applies strengthening armor before battle. Alchemy doesn’t work yet; Fixed: Bug with characters names after upgrades; Bug with loading saves; Bug with displaying saves; Bug with displaying quest log; Bug with the assassin’s sword.
The development is nearing the release and today we would like to announce closed beta testing (CBT) of the remaining content that will start in the first week of December. The major and maybe even only goal of this testing is to make sure that the entire story is playable from the beginning to the end. With quite a few different paths and non-linearity we need to make sure that any choice a player makes will not break the scripts […]
About author Nikolay Armonik is a founder and technical director of Aterdux Entertainment. He wrote his first engine in assembler for VESA in DOS. His first game using his own engine is Japan Riddles Japan Riddles, 1998, shareware, Win95/DirectX. Works in games industry since 2000. Engine for Legends of Eisenwald is the engine #9 that is written from scratch. Differences about writing engines in ancient times and now Volumes of processed content in games grew significantly unlike the principles of […]