Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
This post is also available in: Russian
The development is nearing the release and today we would like to announce closed beta testing (CBT) of the remaining content that will start in the first week of December. The major and maybe even only goal of this testing is to make sure that the entire story is playable from the beginning to the end. With quite a few different paths and non-linearity we need to make sure that any choice a player makes will not break the scripts and the story path. The main campaign is not linear and we will ask all beta test participants to finish the game any way possible!
Most likely, the first group of players will test the Russian version only. The English version is being worked on at the moment (translation/adaptation and editing). Once the content is ready and translated, the English group of players will join the CBT.
This is one of the last steps towards the release and once we see that the story is ready, we will be ready to announce the release date.
In order to apply for this closed beta please post your System configuration (processor, RAM, video card, video card RAM, screen resolution, operating system, antivirus program, system language) in this topic here (English): (link)
For CBT we need a limited number of players. To select players we will use the information you provide plus Steam statistics regarding the number of hours in game. Anyone who has our game in Steam library can apply to participate in the beta test. There will be no CBT with the DRM-free version.
CBT participants need to be able to play at least 50 hours in order to complete the campaign. We will have a dedicated forum for feedback. At the end of the beta testing we will ask the participants to fill out a survey and send us their ending of game and the end of the chapters saves.
And we will ask all CBT participants to do this responsibly. The content of the CBT is confidential and we appreciate your respect in keeping discussion regarding content limited to the dedicated forum. Please note that due to CBT results the game will be changed accordingly and polished, so your impression from the testing will differ from the one you will receive in the final version of the game. This is especially true for in-game text.
All of us at Aterdux