Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
This day a year ago our game was released. During this year we worked a lot on fixing all kinds of bugs and now the game is in a good stable state. We are very happy about it and hope that you appreciate it as well. Exiting Early Access was a big event for us after which we were working hard to polish the game even more so we could have our first vacation for the first time in many […]
Today we release a major patch to the game bringing it to the 1.2 version. We did quite a bit of work on saves, fixed many smaller bugs in the AI and fixed the issue with summoned spirits – now they have a health bar and also you can now select any hex for summoning and any unit and direction for attack. This particular issue turned out to be non-trivial and took more time than we thought but we are […]
In our end of 2015 post we would like to thank all our players – without you there would be no point of making games. We are rather happy as how Legends of Eisenwald turned out in terms of what we wanted to do. We will still support the game and make minor patches, bigger expansions or changes are not planned. We are exploring many different avenues about what to do next. Until January 4 our game is 75% off on […]
Our first DLC Road to Iron Forest is released! You won’t find the Iron Forest on any map. Not because it doesn’t exist. But because those who have been there choose not to allow any cartographer to pen their route. They remember the road well, but even if they show it to others, they do not put pen to parchment… The season pass will give you access to the extra content we will make for this game until the end […]
Halloween is coming and we could not skip doing a few things to celebrate it. As many of you know, undead are very much present in our game but we made them a bit more prominent. Cursed Castle scenario has been updated and there you will have to fight many undead including a new character – Cursed Jack. And if you manage to defeat him, you will get a new achievement that we added recently. And the game is […]
We expressed already our gratitude to all players who made possible development of our game and bought it on Early Access. But we think (and there is even a character in the game like that) that actions are more important than words. Therefore, we thank you all one more time and we are happy to announce that all who got the game on Early Access will receive as a gift extra content – map Road to the Iron Forest which […]
On our youtube-channel we published a video that shows in detail how combat works in Legends of Eisenwald on example of battle with one enemy but with three different ways.
Three years ago during our Kickstarter campaign when things were not going so well, Stoic studio guys (developers of The Banner Saga) recommended their backers to look at Legends of Eisenwald. That was a turning point for our campaign. Even though we expressed our gratitude we still wanted to make something more significant and we decided that when we can we will present them with a good gift. Yesterday, after all these three years I met Arnie and John and […]
Do you still have questions about Legends of Eisenwald? We announce a few streams from developers where you can ask all the questions directly! The first few streams are planned for this week and what comes next will depend on how much interest there is. During the stream our director Alexander Dergay will show the game playing the scenario Cursed Castle on ultrahard level, comment on his actions and answer your questions. Why is it done this way and not […]
One of the interesting features of the next patch will be personalization. Each peasant, cleric or mercenary that you can hire will have its own name and special attributes. And, if the change in attributes is really significant, this unusual character will have a corresponding nickname in addition. In case, if someone will not like this randomization, there will be an option to turn it off. Please let us know, how would you like to see personalization of characters in […]